Creating a camera


show more Creating a camera provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max show less
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Creating a camera

To wrap up our scene layout, we want to create a camera. And we want to set our environment background as well. Let's create the camera first, it's just going to be very simple, a free camera facing straight in the world y axis. Go to the Create panel, and choose Cameras > Free, and then click in the front view port right on the watch. Right-click to exit that tool, and choose the Move tool and then down in the transform type area just choose set all the values to zero, zero tab zero tab zero.

You want to move it back so in the top view, right-click so we don't lose our selection and then just move that camera back a bit. Now let's load the camera into a panel, we can use the front view here. Click to activate the front view, click to, click on the name front and choose Cameras > Camera001 and now we're looking through that camera's lens. The view port is a wide aspect ratio. But remember we previously set our renderer to a square aspect. Before we frame the shot we want ...

Creating a camera
Video duration: 2m 44s 3h 25m Intermediate

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Creating a camera provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max

Subjects:
3D + Animation CAD
Software:
3ds Max
Author:
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