Creating a bump map for the corrugated sides


show more Creating a bump map for the corrugated sides provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in 3ds Max show less
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Creating a bump map for the corrugated sides

In this video, we'll export the UVW template from our shipping container we've unwrapped previously, and then bring that export into Photoshop to start to paint the bump map for the corrugated sides. What I will begin with is selecting this shipping container, opening up the UV Editor, and exporting out or rendering the UVW template. I will select all of my UV's and choose Tools > Render UVW Template. I want to paint twice as big as I'm going to use. I'd like this map to be 1024 in the final version.

So I am going to paint at 2048 square. It's always good to paint big and then reduce down if needed, or mipmap. I am going to leave the Options at the default, giving me green lines with white edges where they adjoin over a black background. I'll click Render UVW Template and there's my template. Now there aren't missing lines, it's just simply a magnification. As I zoom in, you can see the lines are all there. I'll click on the Save Image button...

Creating a bump map for the corrugated sides
Video duration: 5m 20s 6h 5m Intermediate

Viewers:

Creating a bump map for the corrugated sides provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in 3ds Max

Subject:
3D + Animation
Software:
3ds Max Mudbox Unity
Author:
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