In this video, learn how to create the bud for the orange using the Cylinder primitive and then modifying its shape using the Edit Poly modifier.
- [Instructor] The last thing for modeling…and for this chapter would be the bud…on top of the orange where we will be…attaching the leaf to.…So, I have gone ahead and brought…this reference for you.…So, basically, it comes in many shapes…and different sizes but we're going…to create something that looks like this…with a cylindrical shape and then couple…of extrusion at the bottom.…Now, I know that my camera won't be super…close to this part so something…that I can find acceptable from this angle…and this distance would go well with my concept.…
So, I'm going go into Cylinder…from the Create panel and I will create…a small cylinder here.…Give it a bit of radius and height…and then, using my viewports, I will just move…that on top of the orange here.…I will go to the modify panel and reduce…the Height segment to one and Cap Segments to two…and Sides to 12 and, also, I'm going…to reduce the radius of it.…So, let me just go close to that part here and see.…
I'm going to further reduce the radius…so I can later size it down as well.…
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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