Creating breakable glue: Part 1


show more Creating breakable glue: Part 1 provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Creating breakable glue: Part 1

When working with the MassFX dynamics system in 3ds Max, one much-missed feature is the ability to bind objects together with a virtual glue that can then be broken or resolved under certain conditions. This lack is one reason why additional stimulation effects tools such as RayFire are so popular with 3ds Max VFX artists. When working mParticles we do have just such a feature set available to us in the form of the MassFX glue and solvent operators.

Over the next two videos, we want to run through a basic effect that makes you solve the glue operator. Now, to start with there are a couple of important steps we need to take in order to fully set up the scene geometry that we will be wanting to work with. First, let's select the rail geometry we see here and then jump into the Modifier List. In here, we want to apply a PFlow Collision Shape modifier. As already noted, this modifier gives us the ability to have ordinary scene geometry interact with mParticles. Now we do of course need to ...

Creating breakable glue: Part 1
Video duration: 4m 19s 3h 53m Intermediate

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Creating breakable glue: Part 1 provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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