Creating a box and converting to editable poly format


show more Creating a box and converting to editable poly format provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Creating a box and converting to editable poly format

The first step in creating a sub- division service model is to create a box. You are always starting from a box with subds and if you forget this, you will end up having serious issues. So just to illustrate what the issues are, let's say I was thinking in some sort of logical fashion to say oh, okay, well this object that I am making is going to be roughly cylindrical, so why don't I start from a cylinder? That seems logical enough. Well, what would happen if you used a cylinder is that it would be a big mess. So here I have created a cylinder.

I am going to right-click to Exit Creation, and I am going to go to the Modify panel and apply the sub-division surface modifierm which is called Turbo Smooth, so I will just show you what this is going to look like by adding Turbo Smooth, and you can see it's ugly, and it's not smooth at all. It's actually really jagged and horrible, and I can play around with a number of iterations to increase the level of detail, but it's ...

Creating a box and converting to editable poly format
Video duration: 3m 54s 10h 4m Beginner

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Creating a box and converting to editable poly format provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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