In this video, learn how to create the bottle juice material from the same glass juice material, with slight modifications.
- [Instructor] Now we are going to look into the materials…for the bottle.…So I have created this bottle and juice material,…which is basically a multisub object,…and if I click on this button over here,…I can choose the multisub object from here.…By default, it has the number set to 10.…I have set the number to two because I need two materials…and I can add on some more materials…but I've kept them separately and what I'm going to do…is select the bottle here and then assign this material.…Now I will just move this to a side for a second,…go to the Modify panel, I will apply an Edit Poly…on top of the bottle, I will go to the polygon mode,…and make sure that the complete bottle is selected.…
I will scroll down and look for the set ID…and making sure that the ID is one because that's the bottle…here, bottle material, so I will set that to one, hit enter…and the bottle material, which on ID 1 is applied…to the bottle here.…I will then choose the next object,…which is basically the juice inside the bottle,…and the juice here is on the Material ID 2.…
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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