Join Brian Bradley for an in-depth discussion in this video Creating bitmap output files, part of 3ds Max: Substance to Arnold.
- [Instructor] In this last exercise for the chapter…we're going to quickly demonstrate…how we could if we either needed or wanted…swap out the procedural inputs…beings fed into our Arnold material…and instead of make use of regular bitmaps,…all of course without altering the look…of the final rendered piece in any noticeable way.…Now, there are in fact two approaches…that we could take here.…One would be to use what appears…in my experience at least to be a seldom used piece…of 3ds Max functionality,…namely the Render Map option…that can be found by right clicking…on any map node in the Material Editor…or we could come to the Output Settings rollout…on our Substance node…and use the Bake Outputs button.…
This when clicked let's us select a folder…to which our files will be written…after which we get to choose…the output format or rather we can choose…between the JPEG, PNG and bitmap formats.…Now, the problem I currently have…with this approach is that it literally writes out a file…for all of the outputs listed…
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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