Join Ryan Kittleson for an in-depth discussion in this video Creating the basic facial structure, part of Modeling a Character in 3ds Max.
The face is one of the most detailed and recognizable parts of a character.…Whether the model will be used in a game, a movie, or anything else, the face is…one of the most important parts to get right.…It can also be difficult because there's so much going on.…That's why there should be a solid plan of attack when modeling a face.…In this movie, I'll show you a great technique that focuses on establishing the…most important flow zones first, like the mouth and eyes, which makes it easier…to refine details later.…
The main concept to remember here is to keep it simple.…Create the basic flow zones that the face needs with few polygons.…It will look blocky and ugly at first, but it's easy to add in more detail later…if the foundation is set up right.…We have got the exercise file open here with the image plane set up and ready to go.…Let's start our modeling with a polygon plane over the face.…So let's go into the front view and zoom in on the face, so we can see that better.…I'm going to go into full screen with Alt+W. Okay, go up to Create panel and…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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