Creating the basic facial structure


show more Creating the basic facial structure provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
please wait ...

Creating the basic facial structure

The face is one of the most detailed and recognizable parts of a character. Whether the model will be used in a game, a movie, or anything else, the face is one of the most important parts to get right. It can also be difficult because there's so much going on. That's why there should be a solid plan of attack when modeling a face. In this movie, I'll show you a great technique that focuses on establishing the most important flow zones first, like the mouth and eyes, which makes it easier to refine details later.

The main concept to remember here is to keep it simple. Create the basic flow zones that the face needs with few polygons. It will look blocky and ugly at first, but it's easy to add in more detail later if the foundation is set up right. We have got the exercise file open here with the image plane set up and ready to go. Let's start our modeling with a polygon plane over the face. So let's go into the front view and zoom in on the face, so we can see that...

Creating the basic facial structure
Video duration: 5m 26s 4h 31m Intermediate

Viewers:

Creating the basic facial structure provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
please wait ...