Join Ryan Kittleson for an in-depth discussion in this video Creating the basic facial features, part of Modeling a Character in 3ds Max.
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Now to turn these simple polygons into flow zones that complement the circular…mouth and eye shapes.…We'll use the Extrude tool to quickly create an edge-flow pattern that can be…easily refined later.…Everything from the chin to just above the laugh line should be part of the…mouth flow zone. Everything above that will be part of the eye and brow flow zone.…Now let's get the actual edge flow for the mouth made.…I'm going to select the mouth poly and then use Inset to extrude it inwards.…So I'm going to into Polygon mode.…
Let's select the polygon over the mouth and go down to Inset.…Now we're in Inset mode. Just click and drag on the polygon.…Now it does something kind of weird.…It's kind of split into two, but we'll fix that later.…I just roughly want to create an extrusion that creates some more edges that…come down from these edges that were already created.…To clean this up, I'm just going to delete some of these faces that I don't need anymore.…I don't need that one.…I don't need that one. And now I'm just going to tweak the positions of some of…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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