Creating the basic facial features


show more Creating the basic facial features provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Creating the basic facial features

Now to turn these simple polygons into flow zones that complement the circular mouth and eye shapes. We'll use the Extrude tool to quickly create an edge-flow pattern that can be easily refined later. Everything from the chin to just above the laugh line should be part of the mouth flow zone. Everything above that will be part of the eye and brow flow zone. Now let's get the actual edge flow for the mouth made. I'm going to select the mouth poly and then use Inset to extrude it inwards. So I'm going to into Polygon mode.

Let's select the polygon over the mouth and go down to Inset. Now we're in Inset mode. Just click and drag on the polygon. Now it does something kind of weird. It's kind of split into two, but we'll fix that later. I just roughly want to create an extrusion that creates some more edges that come down from these edges that were already created. To clean this up, I'm just going to delete some of these faces that I don't need anymore. I ...

Creating the basic facial features
Video duration: 8m 51s 4h 31m Intermediate

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Creating the basic facial features provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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