From the course: 3ds Max 2017 Essential Training

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Creating a TextPlus primitive

Creating a TextPlus primitive - 3ds Max Tutorial

From the course: 3ds Max 2017 Essential Training

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Creating a TextPlus primitive

- [Voiceover] You can create text directly in 3DS Max, either as straight-up raw splines, or as a primitive 3D surface. If you just want splines, then you can go to the Create panel, and in the Shapes sub panel, you've got a text object. And you can click and create that text, and once you've created it, go to the Modify panel, and play around with some of its parameters. You've got the font, and so on, it's all here. But I'm gonna show you a new technique, which is better and more fun, which allows us to create 3D geometry directly, and we don't even need a bevel modifier to do it. I've got that text object selected. Just delete it with a delete key on the keyboard. I'm gonna go back to the Create panel, and the geometry section, and this time I'm going to create a TextPlus object. And this will give me a lot more control. If you're doing motion graphics, this is going to save you a lot of time. I'll activate the tool, and then I need to drag out in the viewport to define the region…

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