Author
Released
5/15/2014Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
Duration
Views
- [Voiceover] Hi, I'm Aaron F. Ross and I'm excited to show you all about creating product shots in 3ds Max. In this course, we use 3ds Max and Adobe AfterEffects to produce several versions of a product rendering. Learning outcomes are informed by real-world production workflows. Our jumping-off point is a CAD model, created in a solid modeling program for industrial designers and mechanical engineers. In 3ds Max we organize the model, apply materials, light and render the shot.
We employ several lighting methods, including area lights, photometrics, image-based lighting, and self-illumination. For maximum control over the look of the shot, we render out the various components such as diffuse illumination and reflections to separate passes. To color-correct and sweeten the rendering, we combine all the passes in AfterEffects. Our journey to creating product shots in 3ds Max begins now.
Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner -
Creating Product Shots in Maya
with Aaron F. Ross4h 6m Intermediate
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Introduction
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Welcome57s
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Using the exercise files4m 50s
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1. Laying Out the Scene
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Importing a CAD file5m 12s
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Managing the scene hierarchy7m 46s
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Managing display layers3m 52s
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Working with Body objects2m 53s
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Creating a camera2m 44s
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Framing the shot2m 52s
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2. Studio Lighting
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Controlling Final Gather3m 57s
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3. Shading Models with Materials
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Enabling self-illumination5m 33s
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Applying procedural textures7m 20s
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Working with reflectivity7m 10s
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Creating a metal material4m 33s
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Adjusting highlights5m 4s
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Working with transparency4m 44s
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4. Image-Based Lighting
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Creating a skylight2m 10s
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Adjusting materials5m 38s
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5. Rendering and Compositing
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Adjusting the image10m 4s
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Setting up render elements7m 51s
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Conclusion
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Goodbye49s
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Video: Welcome