Creating NURBS curves


show more Creating NURBS curves provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Creating NURBS curves

NURBS objects generally begin from a Curve, or a Spline. Now, you can create NURBS, Curves, and Splines directly, but you will find that most of the time you are going to get better results and more predictable results if you start from the traditional Bezier Spline Objects or Shapes and then convert them to NURBS. But I will show you how to make NURBS Curves directly, just quickly. In the Create panel, under Shapes, you will see there's the category of Splines, but there is also NURBS Curves.

And within the 3ds Max implementation of NURBS, you have two different flavors of NURBS objects, a so- called Point Curve or CV Curve. So a Point Curve has points that lie on the curve. So I am just clicking here to create them. Right-click to exit. So with the Point Curve, if we go into the Modify panel and open up the Sub-Object Types, you will see Points. And I have got my Snaps turned on, so I will turn those off. And you can see the Point lies on the curve.

And it's unlike the standard Bezi...

Creating NURBS curves
Video duration: 7m 27s 10h 4m Beginner

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Creating NURBS curves provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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