Join Brian Bradley for an in-depth discussion in this video Creating a Motion Blur effect, part of V-Ray 3.0 for 3ds Max Essential Training.
- Although very much a rendering intensive process…in scene or in camera 3d Motion Blur can sometimes be the…only way to create very specific Motion Blur…effects on moving objects in our scene.…In this video we will, again, focus on using…V-Ray Physical Camera Controls to help create…a simple Motion Blur effect for ourselves.…In our start scene, if I just scrub the timeline…you can see that we have a baked mass effect…simulation that is adding motion to the pool…balls on the table.…Motion that can, in turn, be used to add Motion…Blur to our renders.…
If I just use the C key to bring up the Select Camera…dialog you can see that we also have a number…of cameras in the scene with the M Blur tag…applied to their name.…These are just a few different views from which…we can easily create Motion Blur renders.…If I select the MBlur_01 option and scrub through…just the start of our animation here, you can see that…at this point in time we have our cue ball waiting to…be struck by the animated cue.…Now if I set the timeline to frame 54 and take a…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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