Join Aaron F. Ross for an in-depth discussion in this video Creating a Hybrido domain, part of Learning RealFlow.
- Hybrido fluids live inside a domain…which is a volumetric data structure.…It's basically a grid of cells in 3D…and particles can move within that grid.…There are two types of domains,…open and closed.…The only real difference is that a closed domain…has a box from which particles cannot escape.…You could use either in this situation of a waterfall.…However, I found that when I used an open domain…I had some issues with collision detection…because my shape here is just a bent plane.…
I recommend to use a closed domain in this case.…Go over to the Liquid Hybrido tab on the shelf…and click to create a Closed Domain.…We can plug in some values here.…The dimensions I'll set to 65 meters wide,…35 meters tall,…and 65 meters deep.…And click OK.…Now we've got a box.…You'll also see that we got a water line, here…and we have an object called water.…
I'm actually going to delete that…because, although it's a very cool idea…to have water poor down into an existing pool,…that would be a very very slow calculation.…To avoid long simulation times for the excersize…
AuthorAaron F. Ross
You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
Creating Product Shots in 3ds Maxwith Aaron F. Ross4h 31m Intermediate
1. Getting Familiar with RealFlow
2. Particle Simulation
3. Hybrido Simulation
4. RealWave with Caronte Rigid-Body Simulation
5. Interoperability with 3D Applications
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