From the course: Unity: Timeline and Cinemachine
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Create transitions and cross-fades - 3ds Max Tutorial
From the course: Unity: Timeline and Cinemachine
Create transitions and cross-fades
- [Instructor] Another way to use post-processing is as a way to cover camera transitions. Now typically, in cinema, we can often fade to black and then fade up to create a cross-fade. This is typically not that easy in Unity, but the post-processing stack makes it much easier. So here we have a scene with two cameras, and we're kind of telling the story of coming out of the water and going into the pool house. So if I scrub through this, you'll see that we have one camera that kind of comes into the pool house, and then we cut to a camera on the deck, and then we enter the building. Now when you play this, this cut can seem maybe a little jarring. Sometimes these sorts of cuts work, sometimes they don't. But let's put a small cross-fade over the cut to give it a little bit more of a gentle transition. So we're going to add in a post-processing stack. So I'm going to create a post-processing profile. And I'm just going to call this one PP_Black, because this is actually just going to…
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