Understand the basics of how to create a Biped skeleton in 3ds Max and Character Studio. In this video, George shows how to create a basic Biped skeleton and fit it to a character mesh. He shows how to size the Biped as well as how to manipulate the joints to fit the mesh using Posture mode. He also shows how to use symmetry to make the process easier.
- [Instructor] Now let's take a look…at Character Studio,…and more specifically, Biped.…Now, Biped is a built-in skeletal system…that allows you to work with motion capture,…and it also allows for automated animation using footsteps.…So, let's take a look at how to work with…and create a basic biped.…Now, I have this character in the scene…and right now I'm just going to go ahead…and freeze my selection.…And let's go into wireframe…so we can just see what we're doing here.…
Now, I'm going to create a biped…that is the same size as this character.…Now, we can create bipeds in the create panel…under Systems,…and we have a Biped button.…Now, when I select this…it actually gives me a number of options here,…and I can actually change those options…before I create my biped.…So, for example, this character…has a number of fingers, so we can say, put five fingers,…four fingers and a thumb.…
And then three links for that.…I'm going to not animate the toes,…so I can just have one toe…that I can use just for the bottom of the foot,…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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