V-Ray for 3ds Max supports a number of different material types. George shows how to use the 3ds Max native Physical Material with V-Ray. He goes through some of the included materials and then shows how to modify them to your tastes.
- [Instructor] With our scene set up, we can now start adding basic materials. Now we're going to start off with the Physical Material and then move on to Vray Materials. Now the Physical and Vray Materials are pretty much equivalent as far as Vray is concern. They pretty much boil down to the same algorithm. One of the nice things about the Physical Material is that it's got a lot of presets build into 3ds Max. And so we're going to use those. So the first thing we ought to do is let's just setup a Render.
I'm going to go into my Render Setup window and under Vray, I'm just going to start IPR. What that does is it just sets up an interactive Render. So if I zoom in, you can see that it's rendering in real time. Now I'm going to use the Compact Material Editor because it fits on this smaller screen a little bit better. So let's go ahead and set up some simple materials here for this window.
So I'm going to go ahead and select the material slot, hit my eye dropper and select that window. And you'll see this has two materials. One is the glass, the other one is kind of a white material. So let's go ahead and start off with the glass. I'm going to double click on the number two material slot and you'll see that this is the material that we have. And this brings us into the actual material controls.
Now you'll see the same controls in the Slate Material Editor as the well. But one of the nice things about this is that it does have presets for the Physical Material. So this is a great starting point. So in this case, this is going to just be solid geometry class. So let's go ahead and hit that and you'll notice that all a sudden my glass just renders. And in my IPR window, you can see that we get some pretty good glass.
Now if we want, we can change the parameters of the glass, we can change the base color of the glass if we want to make it a little bit lighter, we can do that. If we want to tint it, we can do that. We can change the transparency so right now it's about .9 if we drop it down you'll see that it becomes less transparent or more. As it gets closer to white, it becomes more transparent.
And then we can add other things such as Subsurface scattering. But typically, the default is actually pretty good. So I'm going to leave it pretty close to that default. Now the second material is basically kind of the default material that we have applied to everything here including these white walls. So I'm actually going to reset this map. So I'm going to hit this trash can button, reset it and we're only going to affect the material in the editor's slot. So that'll effect just that one material.
So for this one, I want matte aluminum. So I'm going to go ahead and select that and then go to the parent and let's make sure that we apply this material to selection. So then select this object, make sure we have this applied, and you can now see that this material is applied. Now if we go back into this, we can start to affect things such as color. So if I wanted to do a really radical color here you can see we can change that.
But actually, I want this to be kind of more of a kind of a medium gray. And then we can also change the metalness of this so if we don't want it to be quite as metal, we can do that. We can change roughness and so on. So now I've gone ahead and changed this front window to glass as well as affected the window trim. Now we can do this for all the materials in the scene just by using some of the basic materials that we have in the Physical Material.
We can also create materials from scratch if we want to. So the physical material is a really great way to create basic materials for your projects using Vray.
- Importing assets from SketchUp
- UV mapping
- Creating V-Ray materials
- Displacement mapping in V-Ray
- Creating Substance materials
- Modifying Substance materials in 3ds Max
- Creating materials with B2M
- Building V-Ray materials with B2M maps