Learn about the different types of elements that can be used to enhance lighting in a V-Ray render and composite. Look at the differences between regular and raw elements for lighting and global illumination.
- [Instructor] Now there are a number of render elements that you can add and the ones you add will depend on how you prefer to composite your images. So, let's go through some of the lighting passes that we can use and then we'll go ahead and choose one. Now again, here's our main image and we have a couple of different types of lighting passes. The first one is just called the lighting pass and that's basically all the light without the shadows, so you can kind of see a little bit of the difference with that. It doesn't include reflections, so this is dark, doesn't include the backgrounds, so this is dark, and it really is just the lighting. Now in addition to just straight passes, V-Ray can also do what are called Raw passes, so the Raw lighting pass is essentially the light without the color. So, it's more of a monochrome image and this can be useful because you can use it to basically brighten and darken parts of the image without adding or subtracting color. Now in addition to this, we have a global illumination pass which is really just the bounce lighting in the room and then again a Raw global illumination pass which is again the bounce lighting in the room without color. Now for this particular scene, I'm going to use the Raw lighting pass. So, I'm going to go head and go into 3dsMax and here we have our scene, so let's go into render setup, hop over to render elements, and we're going to add in a pass. So in this case, I'm going to go down to all the Raw passes here. We're going to select Raw lighting. Now you can certainly select other passes if you want or you can select multiple passes and then in Photoshop decide which one works best for your purposes. Again, it's not going to add too much rendering time. It really will just add a little bit more disk space for the extra images.
- Using exposure compensation
- Using photometric lighting
- Adding sunlight
- Adjusting auxiliary lights
- Balancing lights
- Daytime rendering
- Compositing in Photoshop
- Nighttime lighting
- Night rendering and compositing
- Adding reflections and final touches