From the course: 3ds Max and V-Ray: Interior Lighting and Rendering
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Create flames
From the course: 3ds Max and V-Ray: Interior Lighting and Rendering
Create flames
- [Instructor] With our environmental lighting in place, we can now start to move towards the interior lighting. Now, I will have a fire burning in the fireplace, so that's a good source of light, so let's start there. Now, I already have some flames in this fireplace here, and if we zoom in here on our Perspective window, you can see that I've got some, basically they're just planes with an image mapped on them. And if we go into our Material Editor here, I can turn on Wireframe here, and we can probably snag this using the eye dropper. You can there are these kind of planer type objects here. So if I hover over one of those, this particular one is called Flames005, you'll see that I get that material, and that's really what I want. Let's go ahead and turn off Wireframe. Now this particular material is just, basically, two bitmaps. One is for the diffuse, which shows the flames, and, if we scroll down, you see we have…
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