In this nighttime scene, the light from the fireplace plays a larger role in the overall lighting. Learn how to create a flame material that emits light in V-Ray.
- [Instructor] With our environmental lighting in place, … we can now start to move towards the interior lighting. … Now, I will have a fire burning in the fireplace, … so that's a good source of light, so let's start there. … Now, I already have some flames in this fireplace here, … and if we zoom in here on our Perspective window, … you can see that I've got some, … basically they're just planes with an image mapped on them. … And if we go into our Material Editor here, … I can turn on Wireframe here, and we can probably snag this … using the eye dropper. … You can there are these kind of planer type objects here. … So if I hover over one of those, … this particular one is called Flames005, … you'll see that I get that material, … and that's really what I want. … Let's go ahead and turn off Wireframe. … Now this particular material is just, … basically, two bitmaps. … One is for the diffuse, which shows the flames, … and, if we scroll down, … you see we have another one for opacity. …
- Using exposure compensation
- Using photometric lighting
- Adding sunlight
- Adjusting auxiliary lights
- Balancing lights
- Daytime rendering
- Compositing in Photoshop
- Nighttime lighting
- Night rendering and compositing
- Adding reflections and final touches
Skill Level Intermediate
V-Ray Next for 3ds Max Essential Trainingwith Brian Bradley6h 13m Intermediate
3ds Max: Substance to V-Ray Workflowswith Brian Bradley1h 35m Intermediate
1. Setting Up the Scene
2. Lighting for Daytime
3. Daytime Rendering and Compositing
4. Lighting for Night
5. Night Rendering and Compositing
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