Gain an understanding and learn about bones used for character rigging in 3ds Max. In this video, George shows how to create bones used to manipulate the mesh of a character in 3ds Max. He places the bones inside a character mesh and then uses the bone controls to precisely fit the bones to the mesh.
- [Instructor] Now let's take a look at rigging in 3ds Max.…We're gonna cover two basic technologies.…We're gonna cover basic bones…and then we're gonna cover character studio and biped.…Now there are other rigging options within 3ds Max…and those include the CAT…or the character animation toolkit.…And those have a number of skeletons…that you can use as well.…So, let's take a look at how to create bones in 3ds Max.…
We're gonna start off with that.…So, bones are what are called a system.…So if we go into our create panel…you'll see under systems we have bones.…We can also find that under create: bones IK chain.…Now, bones are just helper objects.…They guide the deformation, or the movement…of other objects.…So let's go ahead and create some bones.…Now I have this character here on the screen…and we're just gonna create a simple leg-chain…for this character.…
Now if I'm going to add bones to a character…I probably will have to freeze it…so that way I don't accidentally select it.…So I'm gonna right-click over this and do freeze selection.…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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