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Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows

Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows: 3D Textures: Metals
Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows: 3D Textures: Metals

Join for an in-depth discussion in this video Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows, part of 3D Textures: Metals.

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Skill Level Intermediate
1h 13m
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10,649
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