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Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows

Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows: Creating Metal 3D Textures
Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows: Creating Metal 3D Textures

Join for an in-depth discussion in this video Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows, part of Creating Metal 3D Textures.

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Skill Level Intermediate
1h 13m
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12,677
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