Skip navigation

Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows

Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows: Creating Metal 3D Textures
Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows: Creating Metal 3D Textures

Join for an in-depth discussion in this video Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows, part of Creating Metal 3D Textures.

Resume Transcript Auto-Scroll
Skill Level Intermediate
1h 13m
Duration
12,852
Views
Show More Show Less

Continue Assessment

You started this assessment previously and didn't complete it. You can pick up where you left off, or start over.

Start My Free Month

Start your free month on LinkedIn Learning, which now features 100% of Lynda.com courses. Develop in-demand skills with access to thousands of expert-led courses on business, tech and creative topics.

Start My Free Month