Join Ryan Kittleson for an in-depth discussion in this video Crafting the ears, part of Modeling a Character in 3ds Max.
Most human ears are almost identical in the real world, but when it comes to…cartoony stylization, the ears are one of the most varied parts of the body.…They can be complex and detailed, or they can be nothing more than simple nubs…that stick out from the head, or they might be done away with altogether.…This video will show you one way to make a middle-ground ear--one that's pretty…common in cartoony animation.…After learning these techniques, you should be able to modify them to make…almost any kind of ear you want.…I want to start out making the ear as a separate object that I'll then combine…to the head when it's done.…
Let's start out making a box, and we'll position it over the ear in the reference.…Let's go up to the Create panel and click Box.…I'll just click and drag in the front view and click again once we got a nice…size of that box and then right-click to lock it in.…Let's use Rotate and Move to get this looking a little bit more lined up…with the reference.…It's kind of got an angle to it.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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