Join Brian Bradley for an in-depth discussion in this video Correcting a skewed perspective, part of V-Ray 3.0 for 3ds Max Essential Training.
- When producing visualization renders…or, perhaps, even when creating environment…or landscape renders, a CG artist may well be asked…to mimic the functionality found…in perspective control or tilt-shift lenses,…a class of specialized camera lenses…that are, oftentimes, employed…by visualization photographers.…Indeed, if we take a look at our start scene here,…we can, perhaps, see why the ability…to straighten vertical lines…in a finished visualization render could be…a desirable piece of functionality to have available.…
Here, we have a number of vertical lines…that are clearly leaning or sloping quite badly.…Something that becomes especially apparent…when we compare, say, the doors and frames here…to the border of 3ds Max's safe frame region.…Now, you may be thinking: well, that isn't really a problem,…as 3ds Max already has a Camera Correction modifier…that can be used.…Well, whilst that is technically true,…it actually doesn't help much here,…as the Camera Correction modifier doesn't work…on the new physical camera object.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.