Join Brian Bradley for an in-depth discussion in this video Correcting a skewed perspective, part of V-Ray 3.0 for 3ds Max Essential Training.
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- When producing visualization renders…or, perhaps, even when creating environment…or landscape renders, a CG artist may well be asked…to mimic the functionality found…in perspective control or tilt-shift lenses,…a class of specialized camera lenses…that are, oftentimes, employed…by visualization photographers.…Indeed, if we take a look at our start scene here,…we can, perhaps, see why the ability…to straighten vertical lines…in a finished visualization render could be…a desirable piece of functionality to have available.…
Here, we have a number of vertical lines…that are clearly leaning or sloping quite badly.…Something that becomes especially apparent…when we compare, say, the doors and frames here…to the border of 3ds Max's safe frame region.…Now, you may be thinking: well, that isn't really a problem,…as 3ds Max already has a Camera Correction modifier…that can be used.…Well, whilst that is technically true,…it actually doesn't help much here,…as the Camera Correction modifier doesn't work…on the new physical camera object.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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