Join Aaron F. Ross for an in-depth discussion in this video Correcting materials and lighting, part of Advanced 3ds Max and Maya Integration.
- Let's take a look at two renderings of the same scene.…One from 3ds Max and the other in Maya, imported by FEX.…You can see that they look quite similar,…but not exactly the same.…They're both rendered in mental ray with similar settings.…I've provided two scene files for this movie…showing how we can adjust the materials and lighting…in Maya to better match what we had in 3ds Max.…In the 3ds Max project scenes,…you'll see 03_06_correcting_materials_lighting.max.…
And in the Maya project scenes,…you'll see 03_06_correcting_materials_lighting.ma.…What you'll find is that your materials and lighting…will change when you transfer from one program to the other.…If you need the materials and lighting to look similar,…there are a lot of steps you'll need to take.…I'll show you just a brief rundown of what I had to do…in this Maya scene in order to make it look…more like what we saw in 3ds Max.…Here's our Maya scene.…
Select this spotlight here.…I had to change the type of shadows for that spotlight.…They got changed to depth map shadows.…
AuthorAaron F. Ross
- Managing and tracking assets
- Setting up a shared texture library
- Streamlining user interfaces
- Using Maya mode hotkeys in 3ds Max
- Harmonizing scene units and frame rates
- Rendering procedural textures to bitmaps
- Translating scenes with the FBX file format
- Correcting materials, lighting, and surfaces
- Using the Send To command
- Baking animation to keyframes
- Saving a geometry cache
- Distilling complex animation with Alembic
Skill Level Advanced
Creating Product Shots in 3ds Maxwith Aaron F. Ross4h 31m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Managing Assets
Asset tracking in 3ds Max4m 19s
2. Harmonizing Preferences
3. Transferring Materials
4. Transferring Models and Animation
5. Transferring Data with Alembic
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