Learn how to automatically displace intersecting splines in 3ds Max.
- [Instructor] Last week we saw how to draw freehand splines…and constrain them to surfaces.…And this is just a slightly more complex version…of what we did last week.…In which I've simply got more lines…and they're being displayed as renderable,…so they show up as tubes in the view port here.…And if we get in close and examine this,…we can see that there are lots of areas…where the splines intersect,…and to help correct this,…we can apply a modifier called spline overlap.…
To manage your expectations,…the spline overlap modifier will be able…to correct some of these areas and displace the splines…where there are very simple intersections,…such as this, where only two splines are overlapping.…But in the more complicated areas,…it may not be able to figure out…what should be on top of what.…In that case, you may need to go back…and edit the spline manually later.…I'll select the spline, go into the modify panel.…In this case, it's a freehand spline object,…but it could be any type of shape,…including an editable spline…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
New This Week
3ds Max: Tips and Tricks
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.