Copying diffuse layers for normal map foundations


show more Copying diffuse layers for normal map foundations provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Copying diffuse layers for normal map foundations

Once we've crafted a diffuse texture or that matter any other texture as part of a material, we can reuse these layers if we do it carefully and we are organized. What I've done here in this example is first to go through and name all of my layers, separating out cleanly things that are geometry or essentially of hard surface from things that are painted on detail such as dirt. I have brick and mortar and brick arch and mortar so they lay over properly as well as windows and dirt and stone sill and chiseling, etcetera. What I'd like to do in my layers is to go in and group things.

In addition to naming the layers I'll name the groups. That way I can take this whole diffuse layer and clone it and decide what parts will become a bump map or a normal map. To start with I'll pick all of my layers except for my template. We can pick one, hold Shift, and pick the end to select all. Then press Ctrl+G to group the layers. I'll rename this group to Color. Or diffuse works...

Copying diffuse layers for normal map foundations
Video duration: 2m 7s 5h 54m Intermediate

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Copying diffuse layers for normal map foundations provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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