Join Adam Crespi for an in-depth discussion in this video Converting color layers to specular elements, part of Creating Formed Concrete 3D Textures.
- When you've got your concrete…shaping up as you want in color, and any other variation,…you can think about creating the other maps…you are going to need out of here.…Right now, I've actually got a mix going in my layers.…I've got my form ties and panel joints…really kind of set out as a grey scale bump map.…My panels themselves, my geometrics,…and my edge darkness are for the color.…So, I'm going to do some separation, and break out a...…We will call it a glossiness map out of here.…We can so a little bit of layer management.…
I don't really need Layer 10, Layer 1,…or my Background at the moment.…So, I will delete them.…Now, I am going to do some separation and cloning.…First, I will take all of these layers,…and group them: Ctrl G.…I will name this group Diffuse.…And then I will clone it…by holding Alt and dragging down that group…and naming it Glossiness.…Now I will balance out the Diffuse,…turning off Gloss and opening up the Diffuse layer set.…
My thought here is for the Diffuse...…I would actually like my form ties to be a bit lighter.…
Interested in creating other kinds of textures, such as wood grain or metal? Check out other courses in our Creating Textures series.
- Laying out form ties and joints
- Painting the base color and variation
- Adding bubble holes and voids
- Adding color variation using custom brushes
- Drawing exposed aggregate sections
- Creating a poured concrete material
- Mapping the concrete to flow around walls