Join Aaron F. Ross for an in-depth discussion in this video Convert to File Texture in Maya, part of Advanced 3ds Max and Maya Integration.
- When exporting a scene from Maya…and importing into 3ds Max,…we have to observe slightly different procedures…for baking textures.…The good news is, we don't have to worry about the lighting.…We don't have to turn the lights off…or anything like that,…the render time will be very quick…no matter what our lighting scenario is.…We also don't need to create separate materials…for each object like we did in 3ds Max.…The bad news here is that the process is not automated.…We need to map UVs on each object separately…and also render each objects texture separately.…
In order to start the process,…you should check in on the UVs of each object…because those are significant to the process…of baking textures in Maya.…For example, if I select my ground terrain here,…its got a procedural texture on it that I need to bake out,…but I need to first check in on its UVs.…If I go to Polygons, Edit UVs, UV Texture Editor,…I can see that the UVs on this object…are just what I need, they fit within the 0 to 1 space.…
That's good, so I don't need to do anything…
AuthorAaron F. Ross
- Managing and tracking assets
- Setting up a shared texture library
- Streamlining user interfaces
- Using Maya mode hotkeys in 3ds Max
- Harmonizing scene units and frame rates
- Rendering procedural textures to bitmaps
- Translating scenes with the FBX file format
- Correcting materials, lighting, and surfaces
- Using the Send To command
- Baking animation to keyframes
- Saving a geometry cache
- Distilling complex animation with Alembic
Skill Level Advanced
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
Creating Product Shots in 3ds Maxwith Aaron F. Ross4h 31m Intermediate
1. Managing Assets
Asset tracking in 3ds Max4m 19s
2. Harmonizing Preferences
3. Transferring Materials
4. Transferring Models and Animation
5. Transferring Data with Alembic
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