From the course: 3ds Max 2017 Essential Training
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Controlling viewport quality for lights - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Controlling viewport quality for lights
- [Voiceover] Even though I have a light in my scene, I won't see the lighting in the view port unless i enable the view port quality settings. I'm gonna maximize this perspective view with alt w. And, up here in the view port menu we have several items. We have the view port type, and then we have the shading type, and then we have some shading options. The middle menu here is the shading type. It's defaulted to standard, which is a mode that should work on pretty much any hardware, and things like lights and shadows are disabled. We can enable lights and shadows just by going up here and clicking on this menu, and choosing high quality. And it might take a moment to kick in. And also, high quality is subjective, and it's completely dependent upon your hardware. If you have really good video hardware, or a great graphics card, then you'll see much higher quality in the view port, than if you had just a basic graphics card. We should be seeing shadows, except for the fact that when…
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(Locked)
Creating photometric lights3m 45s
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(Locked)
Controlling viewport quality for lights3m 14s
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(Locked)
Adjusting light intensity and color4m 4s
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(Locked)
Adjusting exposure control6m 37s
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(Locked)
Using the art renderer5m 52s
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(Locked)
Adjusting light shape3m 49s
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Adjusting light distribution6m 38s
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(Locked)
Creating a sun and sky8m 19s
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(Locked)
Previewing renders with ActiveShade3m 15s
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(Locked)
Using the Light Explorer7m 45s
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(Locked)
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