Join Brian Bradley for an in-depth discussion in this video Controlling position, part of Animating in 3ds Max: Constraints, Controllers, and Wire Parameters.
- [Instructor] Having seen how we can use an orientation…constraint to manipulate and so potentially animate…the rotation of multiple objects…using just a single control object,…let's take a look now at how we might go about…doing a similar thing for positional data.…What we specifically want to do,…we set up a system that will let us use our position icon…to animate the raising and lowering of the blind as a whole,…giving us a nice, clear view out of our window.…To set that up let's once again…select all of our slats in the scene explorer.…
And from the animation menu add a position constraint.…And then constrain them to the move icon.…Again, we instantly run into a problem…in that all of our slats jump to the icon's location.…And unfortunately our previous fix…of matching up pivot points won't work here…as we are now of course dealing with position…rather than rotation data.…What we need to do then…is use the keep initial offset feature…that can be found in the constraint controls.…Which of course means in this instance,…
- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- LookAT controllers
- Wire parameters
Skill Level Intermediate
3ds Max 2018: Mastering UVW Mappingwith Joel Bradley2h 31m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Stylized Environment for Animationwith Zaheer Mukhtar4h 44m Intermediate
3. Wire Parameters
What's next1m 6s
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