Join Aaron F. Ross for an in-depth discussion in this video Controlling physical transparency, part of 3ds Max: Advanced Materials.
- [Instructor] In this chapter on ray tracing techniques,…we'll start by looking at how transparency works…in a physically based rendering.…As we saw previously in the course, in a PDR…or physically based rendering,…there's no distinction between…specular highlights and reflections.…They're both controlled by the roughness.…Likewise it is with transparency and refractions.…In an old school first generation shading model,…transparency and refractions are dealt with separately.…
But in a physically based rendering, they're the same.…I've constructed a test scene that works well…for illustrating how transparency works.…It's a very simple polyhedral object…and it's got an image base lighting set up.…I've placed HDR file into the environment.…Let's check in on our render set up.…Go ahead and open that up, we want to be…in target mode active shade.…The active render is ART and we're going to…render physical camera 001, let's lock that.…
And we're just doing a 480 by 480 frame.…And our quality is 30 decibels.…We'll do a render, okay there's our ideal diffuse material.…
Author
Released
10/4/2016- Streamlining material editor workflow
- Managing XREFs and materials
- Laying out a scene for material testing
- Using the Physical Material
- Controlling highlights with Roughness
- Directing reflections and refractions
- Simulating translucency and scattering
- Building a shading network
- Combining and color correcting maps
- Baking maps such as ambient occlusion
- Procedural mapping with Substance
- Using relief maps: bump, normal, and displacement
Skill Level Intermediate
Duration
Views
Related Courses
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3ds Max: Design Visualization
with Scott Onstott4h 21m Beginner -
3ds Max 2017 Essential Training
with Aaron F. Ross9h 50m Appropriate for all -
3ds Max 2017 New Features
with Aaron F. Ross2h 19m Intermediate
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Introduction
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Welcome1m
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Using the exercise files4m 28s
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1. Material Editor Tips and Tricks
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Using Preview windows4m 41s
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Creating multiple view tabs2m 39s
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Layout and select commands4m 23s
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2. Hard Surface Materials
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Adding a clear coat2m 57s
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3. Ray-Tracing Techniques
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4. Building Shading Networks
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Preparing for baking3m 21s
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Applying ambient occlusion3m 56s
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5. Advanced Mapping
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Mapping a gradient ramp6m 38s
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Conclusion
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Next steps54s
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Video: Controlling physical transparency