- We've got particles coming out of the emitter.…But there are far too few.…We need to control the parameters…in order to get a thick stream of particles…coming out of that emitter.…I'll select the emitter in the Nodes panel.…And over in the Note params,…we'll see two important sections,…Particles and Circle.…The Particles section is common…to all of the different standard particle emitter types.…And then, down here at the bottom,…there will be a section that's unique…to that emitter type.…
The most important parameter for particles…is the Resolution.…And this controls the number of particles…that will be generated.…And it sometimes needs to be turned up…to very, very high levels.…With a value of 1, we will barely see…any particles come out.…I'll press Simulate so we can see that.…So we're getting just a few particles.…Press Escape and then Reset,…and that'll also rewind back…to the start of the simulation.…
And then we'll choose a higher Resolution here.…I'll set that to, let's say, 10…and press Simulate.…And we get barely a few more particles.…
AuthorAaron F. Ross
You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Getting Familiar with RealFlow
2. Particle Simulation
3. Hybrido Simulation
4. RealWave with Caronte Rigid-Body Simulation
5. Interoperability with 3D Applications
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