- We've got particles coming out of the emitter.…But there are far too few.…We need to control the parameters…in order to get a thick stream of particles…coming out of that emitter.…I'll select the emitter in the Nodes panel.…And over in the Note params,…we'll see two important sections,…Particles and Circle.…The Particles section is common…to all of the different standard particle emitter types.…And then, down here at the bottom,…there will be a section that's unique…to that emitter type.…
The most important parameter for particles…is the Resolution.…And this controls the number of particles…that will be generated.…And it sometimes needs to be turned up…to very, very high levels.…With a value of 1, we will barely see…any particles come out.…I'll press Simulate so we can see that.…So we're getting just a few particles.…Press Escape and then Reset,…and that'll also rewind back…to the start of the simulation.…
And then we'll choose a higher Resolution here.…I'll set that to, let's say, 10…and press Simulate.…And we get barely a few more particles.…
Author
Released
4/6/2015You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Duration
Views
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with Aaron F. Ross3h 25m Intermediate
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Introduction
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Welcome58s
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Using the exercise files6m 43s
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1. Getting Familiar with RealFlow
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Setting preferences3m 44s
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Browsing the interface2m 25s
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Navigating in views1m 8s
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Layout views and panels3m 19s
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Choosing shading modes1m 44s
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2. Particle Simulation
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Importing a 3D scene5m 6s
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Creating an emitter3m 30s
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Adding a gravity daemon2m 11s
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Simulating surface tension2m 41s
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Setting an initial state3m 14s
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Keyframing node parameters2m 12s
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Building a particle mesh8m 8s
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Adjusting mesh parameters7m 56s
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3. Hybrido Simulation
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Setting the scene4m 19s
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Creating a Hybrido domain4m 38s
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Controlling cell size4m 9s
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Adding a foam emitter4m 34s
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Building a HyMesh8m 24s
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4. RealWave with Caronte Rigid-Body Simulation
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Creating a RealWave surface2m 40s
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Adding modifiers4m 35s
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Making an active rigid body5m 54s
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Setting center of gravity2m 57s
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Adding crest splash5m 14s
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Killing particles with k Age2m 45s
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Adding object splash4m 20s
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5. Interoperability with 3D Applications
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Exporting and importing6m 41s
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Using the Alembic format3m 26s
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Rendering with mental ray2m 35s
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Conclusion
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Goodbye59s
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Video: Controlling particle parameters