Join Brian Bradley for an in-depth discussion in this video Controlling the mental ray sun, part of Up and Running with mental ray in 3ds Max.
…Having already set up a Daylight system in our scene using the mental ray Sun and…Skylight types, what we want to do in this video is take a look at…the controls available on the mental ray Sun that can be used by…an artist to affect a variety of lighting elements in the scene.…Now we do need to know straight away that quite a number of controls found on…the Mental Ray sun are also present on the Mental Ray sky object and…are in fact by default controlled by it.…This is because the two light types can be used in isolation in a scene should we…want or need to.…
When both are in use however, this common set of controls obviously needs to be…taken care of by one or the other of them.…As in this chapter we are using the defaults and…letting the Mental Ray sky do that.…We will find ourselves skipping over the currently unavailable Mental Ray…sun controls in this video.…The first option we see on the Mental Ray sun then is the ability to turn it…either off or on in our scene.…This perhaps obvious piece of functionality can be…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
Getting Started with CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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