From the course: 3ds Max 2022 Essential Training
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Controlling material sample size - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Controlling material sample size
- In a 3D program, like Max, there are essentially two types of maps. A file map is an image stored on disk, and a procedural map is some algorithm or little mini program that generates an image. I've got a procedural map here. It's an OSL Uber Noise, and it's driving the bump channel of my paint material. And we can see in realistic mode in the viewport, we're getting a bump effect. When we're designing a procedural map, it's helpful for us to know what the size of this sample is. I'm going to expand the node, just make it larger, and that'll just make the preview larger. So the question at hand here is, what are the dimensions of this sample? Does this sample represent a centimeter, a meter, a kilometer, or what? So we need to control this so that when we make choices and decisions in designing this map, we have some point of reference as to what the scale is. To change the size of the render sample, we need…
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Contents
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(Locked)
Using the Slate Material Editor5m 47s
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(Locked)
Assigning materials to objects3m 58s
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(Locked)
Managing scene materials6m 5s
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(Locked)
Managing sample slots4m 52s
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(Locked)
Saving a material library4m 44s
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(Locked)
Physical material color and roughness5m 52s
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(Locked)
Physical material reflection parameters6m 36s
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(Locked)
Controlling viewport material shading8m 25s
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(Locked)
Controlling material sample size3m 40s
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(Locked)
Creating a 3D procedural map2m 6s
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(Locked)
Art directing 3D map parameters7m 46s
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(Locked)
Mapping bitmap image files6m 2s
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(Locked)
Projecting UVs with UVW Map4m 29s
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(Locked)
Using Real-World Map Size5m 14s
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(Locked)
Restoring links with Asset Tracking5m 24s
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(Locked)
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