Join Brian Bradley for an in-depth discussion in this video Controlling global exposure, part of V-Ray 3.0 for 3ds Max Essential Training.
- Since the introduction of V-Ray 2 to 3ds Max,…users have had access to a…V-Ray global Exposure Control tool…that comes in very handy indeed…when rendering with either a standard 3ds Max camera,…which is exactly what we're using in our scene here,…or when rendering when using a…3ds Max perspective viewport.…To cure the overexposure…that we are experiencing in our scene,…our scene at the end of the previous exercise,…and to demonstrate how this particular exposure tool works,…let's pull up the Environment and Effects…dialogue by hitting the 8 key.…
And from inside the Exposure Control roll-out,…access V-Ray's global Exposure Control tool…by means of the drop down.…As soon as we enable this,…we are presented with three approaches…to controlling exposure in our scene.…We have the default Photographic option,…which gives us the ability to make use of,…perhaps, very familiar camera based controls.…We have a From EV parameter option…that lets us work with a single exposure value.…Or we can actually take our global exposure…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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