From the course: V-Ray 3.0 for 3ds Max Essential Training
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Controlling global exposure
From the course: V-Ray 3.0 for 3ds Max Essential Training
Controlling global exposure
- Since the introduction of V-Ray 2 to 3ds Max, users have had access to a V-Ray global Exposure Control tool that comes in very handy indeed when rendering with either a standard 3ds Max camera, which is exactly what we're using in our scene here, or when rendering when using a 3ds Max perspective viewport. To cure the overexposure that we are experiencing in our scene, our scene at the end of the previous exercise, and to demonstrate how this particular exposure tool works, let's pull up the Environment and Effects dialogue by hitting the 8 key. And from inside the Exposure Control roll-out, access V-Ray's global Exposure Control tool by means of the drop down. As soon as we enable this, we are presented with three approaches to controlling exposure in our scene. We have the default Photographic option, which gives us the ability to make use of, perhaps, very familiar camera based controls. We have a From EV parameter option that lets us work with a single exposure value. Or we can…
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Contents
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Using 3ds Max light types with V-Ray5m 21s
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Working with the V-Ray light5m 7s
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Adding a spherical fill light4m 15s
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The V-Ray Sun and Sky system4m 34s
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Controlling global exposure3m 49s
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Enabling the Environment skylight3m 37s
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Working with the V-Ray dome light4m 33s
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Creating a mesh light2m 53s
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