Join Brian Bradley for an in-depth discussion in this video Controlling exposure manually, part of V-Ray 3.0 for 3ds Max Essential Training.
- Whilst the default Auto ISO exposure method…in the new Physical Camera…is in my honest opinion,…the simplest way to handle exposure in a scene,…we can of course still make use of a more…manual approach to the process,…should we want, or need to.…All we need do is enable the Manual,…instead of Target Option in the Camera's controls,…and we're good to go.…Indeed this will instantly put many V-Ray users…back on very familiar ground,…as we can now use the various photographic or…camera based controls,…to handle the brightness of our renders.…
Although, of course not everyone is going to be comfortable…with the idea of using camera controls,…in order to deal with illumination levels…in a 3D render,…which is why we're going to spend a few minutes…in this video…examining each of the controls that make up…the exposure triangle,…as it is often times referred to,…until we can get a better idea of the role they play…in controlling scene lighting.…First of all then let's come to the Lens section…of the Physical Camera roll out,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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