- Probably, the most important property…of a Hybrido domain is the cell size…and that's the scale of individual…voxels or volume elements.…The system is already set up for its optimal cell size…in this case and it's gonna be a size…of about a third of a meter or about a foot…on each side for the size of an individual voxel.…However, I do just wanna take a quick detour…into the cell size attributes so that you…can see them and understand how they work.…
If I dolly back a little bit,…and go back to the domain here,…get in close on that and as I…mentioned previously these little boxes here…indicate the size of individual voxels.…Particles can be smaller that but the birth…of particles is going to be constrained…by the scale of this particular box.…If we make the cell size larger,…then the simulation will go faster but be less accurate.…There are multiple ways to change the cell size.…
You'll notice that in most of these notes here…you have a cell size parameter…and it's defaulted to 0.3 meters.…If I select for example that PlaneEmitter,…
Author
Released
4/6/2015You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Duration
Views
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Creating Product Shots in Maya
with Aaron F. Ross4h 6m Intermediate -
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with Aaron F. Ross3h 25m Intermediate
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Introduction
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Welcome58s
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Using the exercise files6m 43s
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1. Getting Familiar with RealFlow
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Setting preferences3m 44s
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Browsing the interface2m 25s
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Navigating in views1m 8s
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Layout views and panels3m 19s
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Choosing shading modes1m 44s
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2. Particle Simulation
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Importing a 3D scene5m 6s
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Creating an emitter3m 30s
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Adding a gravity daemon2m 11s
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Simulating surface tension2m 41s
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Setting an initial state3m 14s
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Keyframing node parameters2m 12s
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Building a particle mesh8m 8s
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Adjusting mesh parameters7m 56s
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3. Hybrido Simulation
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Setting the scene4m 19s
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Creating a Hybrido domain4m 38s
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Controlling cell size4m 9s
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Adding a foam emitter4m 34s
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Building a HyMesh8m 24s
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4. RealWave with Caronte Rigid-Body Simulation
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Creating a RealWave surface2m 40s
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Adding modifiers4m 35s
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Making an active rigid body5m 54s
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Setting center of gravity2m 57s
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Adding crest splash5m 14s
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Killing particles with k Age2m 45s
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Adding object splash4m 20s
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5. Interoperability with 3D Applications
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Exporting and importing6m 41s
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Using the Alembic format3m 26s
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Rendering with mental ray2m 35s
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Conclusion
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Goodbye59s
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Video: Controlling cell size