Join Aaron F. Ross for an in-depth discussion in this video Controlling Final Gather, part of Creating Product Shots in 3ds Max.
…Our final task in the lighting setup is to adjust the final gather settings.…Final gather is a method of calculating bounce light or indirect illumination.…Currently, we have it turned off.…We disabled it previously in order to get faster test renders.…And let's see once again, what it looks like with final gather disabled.…Here it is with no final gather.…We'll clone that rendered frame window so we'll have something to compare it to.…Okay, so here's our cloned rendered frame window.…
And let's go into the final gather settings.…That'll be in the Render setup dialog.…Let's go to the Global Illumination tab, and turn on Final Gather.…Enable Final Gather.…And here you have some presets, and the default is the Draft preset.…And that's going to give us a very rough approximation of the final gather.…But I want to set these to actually optimal production parameters.…If I move this slider around, you'll see all these values down here change.…And if we bring this up to a…high production preset, we get these high numbers here.…
AuthorAaron F. Ross
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
1. Laying Out the Scene
2. Studio Lighting
Controlling Final Gather3m 57s
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Compositing
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