Join Ryan Kittleson for an in-depth discussion in this video Constructing the palm and thumb , part of Modeling a Character in 3ds Max.
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Hands are widely regarded as one of the most complex anatomical structures for the artist.…The following steps, however, show you how to simplify it and focus on the most…important shapes first.…Many modelers struggle for days to make good hands because they don't establish…a solid base structure.…This video will show you how to start off right, so that the details have a good foundation.…Let's start making the hand with a new object, rather than building off of the arm.…You could extrude from the arm, but my preference is to start it separately,…because I can insert edge loops without worrying about those loops shooting down…the arm and body without my control.…
I find it easier to make the hand first and then think about how I'm going to…attach it to the body.…Let's freeze the body so it stays out of the way for now. Right-click, Object…Properties, and Freeze.…Let's start off by making a box and positioning it over the palm in…the reference image.…Let's go to Create > Box.…I am just going to click and drag the box roughly over the palm and then look…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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