Constructing the palm and thumb


show more Constructing the palm and thumb provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Constructing the palm and thumb

Hands are widely regarded as one of the most complex anatomical structures for the artist. The following steps, however, show you how to simplify it and focus on the most important shapes first. Many modelers struggle for days to make good hands because they don't establish a solid base structure. This video will show you how to start off right, so that the details have a good foundation. Let's start making the hand with a new object, rather than building off of the arm. You could extrude from the arm, but my preference is to start it separately, because I can insert edge loops without worrying about those loops shooting down the arm and body without my control.

I find it easier to make the hand first and then think about how I'm going to attach it to the body. Let's freeze the body so it stays out of the way for now. Right-click, Object Properties, and Freeze. Let's start off by making a box and positioning it over the palm in the reference image. Let's go to Create &...

Constructing the palm and thumb
Video duration: 7m 14s 4h 31m Intermediate

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Constructing the palm and thumb provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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