Constraining sub-object transforms


show more Constraining sub-object transforms provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Constraining sub-object transforms

Within Editable Poly we have the ability to constrain the movement of sub-objects relative to other sub-objects. So this is a pretty amazing ability. You'll see that those constraints exist within the Modify panel, but they also exist within Graphite itself. So what I'd like to do is I want to move this Edge Loop in different ways. I might want to slide it up and down relative to its neighbor edges, or I might want to move these edges in or out relative to the normal or relative to a line sticking out at 90 degrees to that edge.

So it works best if I'm in Sub-object mode. So I am going to go into Edge Sub-object mode, and I want to select that whole loop. So I'll go into Loop Selection mode. Click to select that loop, and then I've got constraints up here. So I can constrain to None, which is the default, which means I have total freeform ability to mess up my model. Ctrl+Z to undo that. I've got Constraint to Edge, and this is really useful because as I drag my cursor ...

Constraining sub-object transforms
Video duration: 2m 23s 10h 4m Beginner

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Constraining sub-object transforms provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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