Understand the basics of navigation in 3ds Max. George discusses the various ways to view shaded and wireframe views of the 3D objects in the scene. He shows how to switch between orthographic and perspective views. He also shows how to navigate within both 3D and 2D viewports using a 3 button mouse.
- [Voiceover] Now let's go a little bit further…with Viewports and take a look at how to configure…our Viewports.…Now Viewports in 3ds Max each have their own control.…So if I go out here to my four view, you can see that each…one of these has four menus.…So I'm gonna go back into my perspective view here…and let's go through some of these menus.…This plus menu allows us to restore a Viewport…or make the Viewport active.…We can also disable a Viewport.…
In addition to this, we can turn on or off Grids…and manipulate both the ViewCube and the SteeringWheels.…This is also where we will create previews.…So if you want to preview an animation, we can do that here.…Now the next menu determines what we're seeing…in the Viewport.…So in this case, we're seeing the Perspective view,…but we can change this to say a Top or Bottom view…or a Camera view or we can do what's called…Extended Viewports which allows us to see things such as…the Track View or the Scene Explorer in this Viewport.…
Now in addition to this we can turn on or off Safe Frames.…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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