From the course: Rendering Engines for Product and Industrial Visualization

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Conclusion

Conclusion

- [Instructor] It is time to say good-bye, so let's just quickly go through what we have discussed in this course. We started off with discussing the real-time renderers and we discussed both Unreal Engine and Unity 3D, and we saw that they are very powerful, real-time renderers, and can be used for architectural and industrial visualization. We exported our models from 3D Studio Max to both Unreal and Unity 3D, and then we setup our scene, and the lighting, and the camera, and then we took renders from those engines, and we saw that, with the advancement of graphic card, we can get the renders from real-time renderers as close as to those of the offline renderers. Then, we discussed the offline renderers, and there were basically three renders that we discussed. So we started off with V-Ray, which is widely used for architectural visualization, and we saw that it gave us some stunning results with couple of lights, and it had very strong rendering options. Then we discussed the…

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