With the importance of composition clearly fixed in our minds, we will want to make sure that the framing and the position of our newly created camera objects is correct. Obviously this will be a constant feature that we tweak and adjust throughout the production process, but making sure we are starting from a strong compositional foundation will definitely help.
- [Voiceover] Although we have already set up…the cameras that we want in our scene,…we still have quite a bit of work to do in terms of…getting the composition for the shots just right.…In this video then, we can finish off setting up…our cameras with a few setting tweaks,…and then take a look at the compositions…that we might want to put in play in order…to get our shots to work.…In the Scene Explorer then,…let's select our Truck Shot camera,…and jump into the Modify tab over in the Command panel.…Now whenever we create a camera from the perspective views…in 3ds Max as we did in the last exercise,…the camera automatically defaults to using…the Specify FOV parameter in order to determine…what the camera sees.…
This is simply because Max's viewports themselves are setup…in that same way using the default FOV angle of 45.…The same number that has been applied…to our camera by default.…Now whilst this is a perfectly good and valid way…for us to frame our shots,…the photographer come cinematographer in me…always prefers to work with focal lens on lenses,…
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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