Join Brian Bradley for an in-depth discussion in this video Collision, part of Up and Running with Particle Flow in 3ds Max.
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Although in chapter one of our course, we took a little time out to…discuss the important role that deflectors can…play, in the creation of a particle effect.…Something that we perhaps didn't make entirely clear is that adding…deflectors into a scene doesn't…automatically create particle Interaction with them.…To create that we need a helper inside a…particle flow event that not only recognizes the existence…of deflectors in the scene.…But that also instructs particles regarding what…action to take should they collide with them.…
Such helpers come in the form of the…collision test that are available inside particle flow.…If we examine our stats in here by hitting the h…key to bring up the select from scene dialoge, we can see.…If I just make certain that everything but the…space walks display button is turned off here, that we…already have three deflectors set up and ready to be used.…One has been positioned so that it can function as a stand in…for our table geometry, preserving the…illusion of particle and seen geometry interaction.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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