- Now we'll want to adjust the collision properties…for the sink and the drain, in order to…make the particles move more naturalistically.…Select the sink, go over to the Node Params,…and open up Liquid-Particles Interaction,…and these are all the properties for the selected objects.…Collsions: Collision distance is the distance…at which a particle is considered…to be touching the object.…I'm gonna set that to a value of a millimeter.…
Type in a value of 0.001.…Distance Tolerance is a randomization factor…that's going to make it so that the particles don't…sort of sit on top of each other in bands.…We'll give that just a little bit of randomization,…a Distance Tolerance of 0.0001,…or a tenth of a millimeter.…Going down a little bit, we've got Friction.…That's a force that's applied to slow down a moving particle…as it slides across a surface.…
I'm gonna increase the friction a bit,…from 0.001 to 0.01.…Bounce of course is the amount of bounce;…how far apart a particle is going to rebound off a surface.…I'll reduce that a bit. The range is from zero to one.…
AuthorAaron F. Ross
You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Getting Familiar with RealFlow
2. Particle Simulation
3. Hybrido Simulation
4. RealWave with Caronte Rigid-Body Simulation
5. Interoperability with 3D Applications
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