Colliding particles with a POmniFlector


show more Colliding particles with a POmniFlector provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Colliding particles with a POmniFlector

We've got gravity in our scene now. So, particles are actually falling, but they're falling through the floor. What I want to have happen is I want them to kind of hit the floor and maybe stick or maybe spread out a little bit. So, to accomplish this, I want to add another Space Warp to my scene, which is of the type Deflector. So I'll go to my Create panel. Under Space Warps, you will see one of the categories is Deflectors. There are all these kind of obscurely named deflectors. There is a little bit of rhyme and reason here.

These ones that just say Deflector, these are the really old school ones. The ones that say DynaFlect are deflectors that'll actually be pushed around by particles. These Omni ones are the ones that won't be pushed around by particles. They'll just stay static. So what I want here is this POmniFlect, because it's a planar Omni deflector. So I just dolly back a little bit with Ctrl+Alt+Middle mouse. I want to make a POmniFlect Space Warp that&...

Colliding particles with a POmniFlector
Video duration: 6m 4s 10h 4m Beginner

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Colliding particles with a POmniFlector provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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