Collapsing the Modifier Stack


show more Collapsing the Modifier Stack provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Collapsing the Modifier Stack

The modifier stack is a really powerful tool. And these Parametric Deformer modifiers that we have been playing with, like Bend and Twist, give us a lot of control. But what they don't give us is the ability to select individual parts of the model and modify them on a sort of fine level. In order to do that we need to work with the so-called editable objects or the editable properties of 3ds Max. This is not an editable object in its current state. We can't select an individual point, or edge, or polygon, on the object.

In order to do so, I would either need to convert it to editable or add a modifier which had some editable parameters. Usually, I would just convert to an editable object. And when you convert what happens then is that all of the modifiers and all of these parameters are essentially baked in. So baking is a concept in 3D graphics that means taking a complex structure, such as something that has all these modifiers, and essentially making all of that permanent. If you w...

Collapsing the Modifier Stack
Video duration: 4m 53s 10h 4m Beginner

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Collapsing the Modifier Stack provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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